Monday, September 29, 2014

Low Poly Weapon Set


I just realized I never posted these weapons I made last week. :P a
They are all below 1000 tris. and made in 3ds Max, Diffuse only texture made in Zbrush and Photoshop.

Indie Game Bedlam

I first want to post about some friends indie game BEDLAM! Wow! This game plucks at my heart strings in so many ways! I'm such a fan of turn based tactical games! They really captured the 80s post apocalyptic/dystopian feel that I love!  The hand animated FX, incredible art style, and stylish music add up to something wonderful!  I feel like they will exceed their Kickstarter goal once this goes viral in the gaming community. (please go viral because I want to go to BEDLAM !!!)


Please check out their Kickstarter project here: BEDLAM!!!!!!!!!!!



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Tony Arechiga

Kit Bashing

Well I stumbled across these kit bash kits. :P
These would be great for any aspiring concept artist to use for building out a cool Robot, or set piece. Enjoy!

http://www.artstation.com/artwork/kit-bash

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Tony Arechiga

Thursday, September 25, 2014

Polycount

I decided to test the waters of Polycount again. I realized its been years since i've posted actual art on that site.   Here is my new workthread and Ill be updating it extensivly from now on.

http://www.polycount.com/forum/showthread.php?t=140333

Unity Test

Decide to learn Unity's terrain tools last night, and they are extremely simple to use!  These images below are 2 quick test I made using one Directional light and 3 textures. I'll be creating a custom terrain texture set for my next environment project today. 

The sky boxes were downloaded from this site:  GET SKYBOXES HERE!



--
Tony Arechiga

Wednesday, September 24, 2014

ArtStation

I finally posted a few things to ArtStation!
I've decided to stop updating my www.arechiga.daportfolio.com site. 

Here is a link to my ArtStation site http://www.artstation.com/artist/tarechiga

Ill continue to post new art on here and my Artstation from now on.


Ritualistic Ax

Finished up this Ax today! It's 606 tris and one 512x512 hand-painted diffuse texture.
 :) I used 3ds Max, Zbrush, and Photoshop.
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Tony Arechiga